Canyon Rapids

3) chapter three
Ash Falling in Snow

A surprise meeting with his former Marine drill instructor causes Aaron to send a gathering howl to his pack mates. In a local café in Klamath Falls, they are told of a bio terrorist organization known as Ash Walkers. It is suspected that the Ash is planning to test a new bio weapon on a survival camp in the wilderness around Crater Lake.

Posing as students of an alternative school and supplied with a list of four suspects, the pack infiltrates Mazama Highlands and begins their investigation. Each of the suspects seems to have something to hide but there is no clear evidence of ill intent.

A sudden storm leaves the remote camp site cut off even further from civilization.

After one of the campers if found dying on the ice, the camp’s generator is destroyed by a bear. This sets the camp on high alert and forces all of the kids into the mess hall where they can be kept warm, fed and safe. More bizarre animal encounters including a pack of wolves attempting to hunt down one of the kids leads to the discovery that the spirit of the injured girl has been “soul riding” animals in her quest for retribution on those who attacked her.

Through clever investigation and after hours of research, the pack discovers that the camp pastor was exposing the kids to a genetically modified virus on behalf of the Ash Walkers.

2) chapter two
Riding in the Hood

Receiving a call for assistance from another member of the Canyon Rapids Camp, the pack gathers in the college community surrounding Pullman and Moscow. There they become embroiled in a mystery as they seek to find out what has been targeting and killing local Garou.

With the discovery of video taped records of Garou activity, the pack learns of a naturalist with the uncanny ability to identify the wolf hiding in flock. Using this knowledge, the scientist is conducting research in the hopes of finding a cure for the genetic disorder of lycanthropy.

The arrival of enigmatic men in black style agents complicates the investigation as they manage to eliminate key witnesses and crucial evidence.

Finally it is learned that a pack of young girls have been using an experimental drug that enabled them to attack and killed several suspected werewolves. A final confrontation at a local bon fire party exposes the clandestine research and experiments in the creation of a biological weapon against the Garou.

1) chapter one
Rite of Naming

Within a year of their first change a group of adolescents meet with their mentors for a raft trip down the wild rapids in southern Idaho. They are introduced to the Canyon Rapids Camp, a collection of five packs of Garou that meet at the solstice and equinox, and are initiated through a series of test, trials and challenges. Each of these encounters trains them in who they are and how best to use the gifts their blood line and moon birth have given them.

Over the course of the ten days each earns their name and is recognized as member of the Camp. Their final lesson is taught to them during a punishment rite. “There are rules for a reason and there are reasons to break the rules.”

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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