Canyon Rapids

6) Chapter Six
The Captured Flag

Convincing her parents not to take punitive action against her pack was not easy but Last Bitch Standing was able to strike a compromise. If she could get the unnamed wolves and the ronin to meet with one of the elders in the Camp AND if that elder agreed to recognize them until the next Rite of the Name (which is actually the next moot in March) then this act of near criminal defiance would be deferred for the time being.

The Spring Equinox isn’t until the end of next month but several of the elders will already be on site preparing the Camp for that meeting.

The usual approach to the camp is by river raft.

(2/22/14)
Upon reaching the entrance of the camp the pack finds Rocks in Brooks beaten and near death. Their careful ministering revived her and she reported that the camp had fallen to the Red Ridinghoods.

Reconnaissance of the camp revealed the numbers and location of the enemy and the pack planned their attack.

Aaron drew the Behemoth away from the bear cave and into an ambush at the edge of the canyon. Caleb saved Poppy from going over the edge during the fight and the pack successfully forced the beast over the edge an into the raging rapids below.

Before approaching the ’Hood with her back against the fractured Glass Stone the pack decided to leave Liam at the edge of the clearing. Once they entered, they were each face to face with a doppleganger of others in the pack. Confused and cautious they delayed. Meanwhile, Liam noticed the potential for danger and, while the enemy was distracted, crept in and brained her with a stone.

The healing tree had been stripped and was being drained of its energy by three of the vile foe. One by one, the arhoun of the pack swept in like an avenging storm and made quick, bloody work of them. (For the record, this was my favorite visual effect of the entire night!)

The final front was the foursome of lightning fast, silver wielding girls that had desecrated the Field of Honor. Poppy fashioned a fire bomb to establish control of the battle field while the other engaged in combat. Some of them had never felt the wicked fire of silver but not even that could stop them from destroying the last of the enemy in their camp.

(xp 5, Temporary Renown 5 in any combination and in addition to the honor awarded during specific scenes)

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5) chapter five
Hell with the fire out.

Shortly after the 2013 Winter Solstice gathering at the Canyon Rapids Camp, Pappy (Small Quiet Voice’s granddad) gets in touch with the loyal members of her pack.

“Listen, I know we’ve had our history but I’m counting on your history and loyalty with her. I sent her down to check up on an old friend, Little Tom, in Tule Lake California. He found something strange in a taxidermy job he was doing. It was supposed to be a milk run, nothing too terrible. Just find out what Tom needed and get back to me so I could figure out what to do next. Well, she made it to Tom’s alright but he called me yesterday and said he hasn’t heard from her in a couple days. I can’t track her either. I can’t go down there myself, long story, but I know you’re all important to her. I’m hoping she’s important to you too.”

A good meeting place is Black Bear Cafe in Klamath Falls (where the pack launched their investigation of the winter wilderness survival camp). Here, two other wolves join the pack.

Travel to Tule Lake is easy enough. Little Tom is a well known figure in the area due to the fact that he’s a midget taxidermist.

(1/11/14)
The pack stops at the Black Bear Cafe in Klamath Falls where they are joined by two new wolves before continuing on to Tule Lake. Little Tom explains the strange thing he found in what seemed to be a rabid coyote and that he’d sent Amber to meet with James Schonchin, a ranger at the visitor center.

After meeting with the ranger, they were able to decipher the journal of Captain Ezra Crandle. On their way to one of the sites mentioned in the journal, the pack took a detour to hunt down a man that became violent in one of the caves. After taking care of the situation, they noticed a dark link to the man from somewhere on the other side of the gauntlet.

They crossed the gauntlet and found that the trauma of the Modoc war had trapped a portion of the battle field in a pocket like amber.

They met with Johnny’s Woman who told them of the Medicine Flag and that Amber had been captured by the Union troops. Then they went to the Union camp where they learned the Crandle was at the site of Canby’s murder.

(session xp 3 +1 for Rich based on group vote)

1/25/14

Having learned the location of the prison camp, the pack made way for the site of General Canby’s ill fated peace negotiation. There they found Small Quiet Voice, the three spirits of the Medicine Flag and another stranger guarded by a mixed squad of Modoc and Union warriors that were, in actuality, servants of the Wyrm. During the battle Last Bitch Standing, Runs at Front and the stranger lost themselves to the fury of the beast. The chaos of the battle allowed both Captain Crandle and Black Heart to escape.

After securing the cooperation of the spirits, the pack crossed over the gauntlet to secure the Medicine Flag from the physical version of the Stronghold. They learned that they were miles away from where they had entered the Umbra (Golden Cave) so they found a ride to where they had parked the RV. To their horror, they learned that the few hours they had spent at the battle of Captain Jack’s Stronghold had equated to four days. The RV had been towed and LSB’s parents had been notified. The clock is ticking.

(session xp 4 +1 for Rachel’s role play of Liam’s backstory)

2/15/14

Last Bitch Standing stayed behind to deal with her parents and the RV while the rest of the slipped back into the war torn pocket realm of the Umbra. They met Johnny’s Woman and the spirits of the Medicine flag to discuss how they could end the war and heal the rift between the worlds. The spirits were very suspicious of the pack’s motive but they agreed that if Blackheart could be defeated, they would allow themselves to be bound once again to the Medicine Flag. The challenge, of course, was finding the enemy in its own stronghold of the Catacomb Caves.

The plan was to secure explosives, lure Blackheart out of the cave and kick its ass. Poppy set the explosives to collapse the tunnel behind their prey thereby cutting off the army of bane reinforcements. Caleb convinced a Jack Rabbit to gift him a disguise making him appear to be Captain Jack. Liam then used his special talents to mock the voice of the Modoc chief and taunt Blackheart from his lair.

The battle was epic. Blackheart had taken the form of a great wyrm as he tossed the pack around the battle field like rag dolls. In the end, however, the pack pulled together and began operating as a unit of wolves rather than a collect of individuals. They were able to overcome the beast and meet the demands of the spirits of the Medicine flag.

Though the war in this pocket realm will continue, the taint of the Wyrm could no longer cross the gauntlet here to infect the physical world.

(session xp 6, end of story xp 5, all players receive 15 temporary renown to use in any combination of Honor, Wisdom, Glory)

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4) chapter four
Howling mad

The Hook
Jumps At Fireflies reaches out to each pack member in turn to relate this tale:

The steady rhythm of the wheels against the rails lulls Jumps at Fireflies as the freight train pushes through the open fields of northern Washington. As it slows through a village, Jumps is aware of another rider joining him in the car. She is young, not as young as Quiet maybe the same age as Howls in Song. The familiar scent of a traveler barely covers the sudden fear as she sees a mangy dog in the car with her. The chill of the early spring finally draws girl and wolf together to share each others warmth.

As the miles race by under the speeding wheels the girl talks and Jumps listens. She talks of the life she left and the hope for a new life ahead of her. She mourns the loss of her mother. She rages at the treatment of her father in a place she called Vancouver Royal Hospital. Then she sleeps.

It was late and the girl was still sleeping when the thing climbed into the car. Jumps at Fireflies woke immediately to the stench of the tainted beast that was invading his space. The beast ignores the wolf and leaps at the girl. Jumps meets it mid leap and they tumble to the floor waking the girl. The fight is over quickly. There is little that can match the claws of the Garou.

The beast is a horrible mutation of a man. The face looks like a steel pipe caved it in from forehead to chin but it is obvious that it has grown that way and was not due to an injury. The arms end in three razor sharp talons. The chest has a bony, spiked ridge. The coat the beast is wearing bears the initials VRH above the pocket.

The girl, now fully aware of what she is sharing the box car with, is not afraid. Behind her, just on the other side of the Umbra, stands a Rat spirit what the tattered remains of a similar VRH robe in its teeth. This is clearly a sign that the Wyrm is at work and that Jumps at Fireflies needs to do the work of Gaia.

Her name is Cassie Meyers, and the VRH is in Vancouver, BC. Let’s meet up there to see what we can find out about this place. Jumps at Fireflies reached out to his mentor, Wiley Saw, and got some leads. Once we’re there we can probably crash at the Hastings YMCA, given that the woman Wiley knew up there still works there, her name is Julie Green and she knew Wiley as the Monk. He also told me about a place called the Crime Scene Bar and Grill. Keep your cards close to your vest in this shithole, if we’re smart and maybe even a bit rough with the captain of the ‘Bon Chovey’ a guy named Jason is the captain, and we can’t trust him further than we can see him, if we need a boat, don’t know why we would."

I’ve had to update the bit up there some as I was confused about the role of the boat captain, we will still need to find another way across the border, probably just cross in wolf form for those of us who can’t legally do so otherwise. -Eman

Street Rat’s Report From Christhill Island
I can’t believe I get cell coverage out here, I guess that signal booster I borrowed from my last paying gig really does work. Awesome! Anyway, here’s a rundown of events so far. I especially want to keep Small Quiet Voice in the loop since her parents wouldn’t let her come.

We crossed to Canada – some of us in wolf form some of us legally as humans. We set up camp and did some initial research. We found out that the hospital had a long history of abusing patients, and that despite numerous “investigations” nothing ever changed. We found out about a recently terminated guard, and interviewed him to find out what the set-up on-island was like. He reported that there were no guns and most guards weren’t allowed access to patients, they were more concerned with controlling who had access to the compound.

Jumps at Fireflies reported back that he had talked to some local vagrants about the hospital and that people had two views of the hospital: people were either glad that the unpleasant homeless were being removed from the streets, or upset that only the poor and downtrodden were being institutionalized. Everyone agreed that Christhall Island (where Vancouver Royal Hospital is located) is as close as you can get to hell, and that nobody who was taken there ever came back.

With this information, Jumps and I decided to have a look around the island, since we’re a bit harder to spot than most. We saw smoke coming from the parking lot, and that the gate at the island-end of the bridge was crashed outwards. Looking around a bit more we saw four hunched figures in the distance who were really tall with long arms, and smelled awful. We suspected they were fomori, and got the hell off of that island until we could get reinforcements.

After calling everyone together, we headed back to the island where we set up in the woods to the right of the bridge. As soon as we got there, four of the creatures came at us (they must have smelled us scoping and planned for our return.) I’ll leave the details of the fight to someone else, but after a long and exhausting fight we managed to overpower them (no thanks to myself, I really need to learn to fight better, maybe someone can help me train a bit after this?)

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3) chapter three
Ash Falling in Snow

A surprise meeting with his former Marine drill instructor causes Aaron to send a gathering howl to his pack mates. In a local café in Klamath Falls, they are told of a bio terrorist organization known as Ash Walkers. It is suspected that the Ash is planning to test a new bio weapon on a survival camp in the wilderness around Crater Lake.

Posing as students of an alternative school and supplied with a list of four suspects, the pack infiltrates Mazama Highlands and begins their investigation. Each of the suspects seems to have something to hide but there is no clear evidence of ill intent.

A sudden storm leaves the remote camp site cut off even further from civilization.

After one of the campers if found dying on the ice, the camp’s generator is destroyed by a bear. This sets the camp on high alert and forces all of the kids into the mess hall where they can be kept warm, fed and safe. More bizarre animal encounters including a pack of wolves attempting to hunt down one of the kids leads to the discovery that the spirit of the injured girl has been “soul riding” animals in her quest for retribution on those who attacked her.

Through clever investigation and after hours of research, the pack discovers that the camp pastor was exposing the kids to a genetically modified virus on behalf of the Ash Walkers.

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2) chapter two
Riding in the Hood

Receiving a call for assistance from another member of the Canyon Rapids Camp, the pack gathers in the college community surrounding Pullman and Moscow. There they become embroiled in a mystery as they seek to find out what has been targeting and killing local Garou.

With the discovery of video taped records of Garou activity, the pack learns of a naturalist with the uncanny ability to identify the wolf hiding in flock. Using this knowledge, the scientist is conducting research in the hopes of finding a cure for the genetic disorder of lycanthropy.

The arrival of enigmatic men in black style agents complicates the investigation as they manage to eliminate key witnesses and crucial evidence.

Finally it is learned that a pack of young girls have been using an experimental drug that enabled them to attack and killed several suspected werewolves. A final confrontation at a local bon fire party exposes the clandestine research and experiments in the creation of a biological weapon against the Garou.

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1) chapter one
Rite of Naming

Within a year of their first change a group of adolescents meet with their mentors for a raft trip down the wild rapids in southern Idaho. They are introduced to the Canyon Rapids Camp, a collection of five packs of Garou that meet at the solstice and equinox, and are initiated through a series of test, trials and challenges. Each of these encounters trains them in who they are and how best to use the gifts their blood line and moon birth have given them.

Over the course of the ten days each earns their name and is recognized as member of the Camp. Their final lesson is taught to them during a punishment rite. “There are rules for a reason and there are reasons to break the rules.”

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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